Whole-Body Dexterity

Conor Mc Gartoll*1,2, An Dang*1,3, Pranay Thangeda*1, Arjun Gupta1, Carolina Higuera1,
Nima Fazeli1,3, Mustafa Mukadam†1, Manikantan Nambi†1

1Amazon2University of California, San Diego3University of Michigan
*Equal contribution · †Equal advising
Conor and An conducted this work during an internship at Amazon.

Abstract

Current humanoid dexterous manipulation remains largely confined to end-effectors and simple grasps, falling short of humans’ ability to engage the entire body by bracing and sliding bulky objects against the arms and torso. We introduce Whole-Body Dexterity (WBD), a general framework that uses the robot's body and appendages as contact surfaces to grasp and manipulate objects. Our sim-to-real pipeline first generates a dataset of feasible whole-body grasps, then trains reinforcement-learning experts on a general any-to-any grasp objective by sampling initial and goal grasps from the dataset, and finally distills these experts into a single deployable proprioception-only policy. We show that the distilled policy transfers zero-shot to a real Unitree G1, where it repositions a basketball and a cardboard box to regions around the torso and completes a long-horizon task that stows a box under one arm, carries it from a shelf to a table, and places it. The controller operates interactively, steered by coarse motion references from a human teleoperator. Across real-world whole-body manipulation tasks, the distilled controller completes 90% of trials, compared with 18% for direct retargeting and 4% for a generalist whole-body controller.

90%WBD completed trials
45/50 · distilled controller
18%GMR completed trials
9/50 · direct motion retargeting
4%SONIC completed trials
2/50 · generalist whole-body controller

Teleoperation setup

All trials are run by a single skilled teleoperator wearing an Xsens motion-capture suit, which streams SMPL body motion that serves as a motion command. The operator commands the upper body, while a separate controller handles the lower body.

Long-horizon shelf-to-table task

The shelf task combines several dexterous skills into one sequence: pick a box from a shelf, stow it under one arm, carry it to a table, and place it.

Shelf-to-table task
ControllerPick ↑Stow ↑Carry ↑Un-stow ↑Place ↑
SONIC10/100/100/100/100/10
GMR10/103/102/101/101/10
WBD (ours)10/109/109/109/107/10

On-body repositioning

The object moves from a stable two-arm front grasp to a target region on the body and back to a stable two-arm front grasp.

Basketball (size 3)
TaskControllerReached ↑Round trip ↑Region (s) ↓Total (s) ↓
Shoulder tapSONIC2/100/1015.2—
GMR3/101/1026.030.1
WBD (ours)10/109/107.717.3
Underarm stowSONIC1/100/1028.0—
GMR4/102/1031.549.8
WBD (ours)10/109/1010.626.2
Cardboard box (15 cm cube)
TaskControllerReached ↑Round trip ↑Region (s) ↓Total (s) ↓
Shoulder tapSONIC2/102/1015.924.9
GMR6/104/108.08.5
WBD (ours)10/1010/104.16.3
Underarm stowSONIC2/100/1026.1—
GMR2/101/109.317.8
WBD (ours)10/1010/108.613.0

BibTeX

@article{mcgartoll2026wholebody,
  title   = {Whole-Body Dexterity},
  author  = {Conor Mc Gartoll and An Dang and Pranay Thangeda
             and Arjun Gupta and Carolina Higuera and Nima Fazeli
             and Mustafa Mukadam and Manikantan Nambi},
  journal = {arXiv preprint arXiv:2610.22184},
  year    = {2026},
  url     = {https://arxiv.org/abs/2610.22184}
}